The Kingdoms of Cathall
To speak of Cathall is to speak of diversity. It is the most populous of Mernac’s continents and home to more kingdoms than any other land, each with its own customs, alliances, races, and conflicting truths. While the races of both Light and Dark walk its soil, it is Humanity that dominates the political stage, carving borders and building dynasties over centuries of conquest, diplomacy, and betrayal.
From the frozen marches of Moksun to the lush libraries of Hob, from the fiery zeal of Solaris to the sultry shadows of Quontas, Cathall’s kingdoms offer every flavor of civilization and savagery. Some kingdoms are sprawling empires like Permia, whose ships fill the ports of every known continent. Others are loose confederacies or tribal territories like the brutal wildlands of Bonkus or the cursed sands of Zonga.
Few places can rival the wealth and influence of Greater Gilmore, where art and trade dance hand in hand beneath the high walls of Traddlebow. And none are so feared, or misunderstood, as Kezia, where the people, though of the Race of Man, have aligned more closely with the dark teachings of the Fathers than with the grace of the Mothers.
Every kingdom has its own tale to tell, and often many versions of the same story. Some were founded by gods, others by warlords. Some uphold ancient traditions; others thrive in chaos. They trade in goods, gold, magic, and blood.
The Scribes and Sages who know of such things agree on only one truth: to understand Cathall, one must understand her kingdoms, for it is within these ever-shifting borders that the fate of Mernac is often written, and where its greatest heroes, tyrants, and legends are born.