Where gods walked, races rose, and legends were carved into stone.
From jungle-choked ruins to shining city-states, from wind-raked cliffs to sunless hollows, the world of Mernac is shaped as much by its geography as by its gods. Every continent, ocean, and lost stronghold tells a piece of the larger story. These are not merely locations—they are characters in their own right, with moods, secrets, and histories that stretch back to the Age Before Man.
Here you’ll find the seven continents of Mernac—each with its own identity, ecology, dominant races, and long-standing conflicts. From the war-torn spires of Cathall to the overgrown depths of Arden, and the inhospitable wastes of Northern Ooloo to the sacred, unspoiled wilds of the oceans and seas of Oceania, every landmass, every bay, sea, and river has shaped the fate of empires, prophets, and monsters alike.
The Places category serves as a guide for explorers, historians, and those drawn to the deep magic and divine scars of the world. Whether you seek forgotten temples, cursed coastlines, haunted woodlands, or the centers of trade and power, this is where your journey begins.
Walk carefully. Some places remember more than they should.